From iTunes metadata packaging and digital delivery to file compression and transcoding, I have 15 years of experience working in post production. I’m familiar with software such as Oxygen XML Editor, Apple Transporter, Adobe Media Encoder, Aspera faspex, and Signiant's Media Exchange. Having worked for both small companies and large corporations, I have a wide array of skills and tons of experience with movie and video game trailers. I'm expanding my knowledge by creating a variety of packages designed specifically for the iTunes store. I understand that paying meticulous attention to detail is crucial and I’m comfortable working in fast-paced environments with high-end clients.
Burbank, CA
Distribution Ops Manager VOD
Jan 2020 - Present
I handle duties for the Disney Channel, distributing the network's content to various partners. Similar to what I did as an iTunes Packager, I make sure Disney Channel packages are properly created and delivered in a timely manner. I stay on top of the monthly schedule so that new episodes are sent out on time and library titles are accurately updated.
Burbank, CA
Post Production
iTunes Metadata Packaging
Delivery Operator
May 2017 - Jan 2020
I Started as a package QC operator and quickly advanced to the lead packager on the night shift. I was responsible for ensuring packages were properly created and delivered in a timely manner. Here's what my duties include were:
I worked in the vault at Deluxe prior to advancing to the iTunes Packager position. While there, I logged the metadata of incoming assets into the Deluxe inventory system and ensured all physical media was stored securely in the vault when not in production. I also burned DVDs and BDRs for clients and Blu-ray authors who needed them for their projects.
Los Angeles, CA
Film and Video Game Advertising
Encoding / Digital Delivery Technician and Editors’ Assistant
Aug 2004 - Nov 2015
This is where I got my start. I was here for 11 years and went from being a runner to becoming an assistant editor and encoding / transcoding tech with lots of other jobs in between. I gained a lot of experience that helped pave the direction I'd later take in my career. It could be a challenge, prepping video game footage for editors and then crunching final deliverable files based on the clients needs. You could always find me runnning from system to system and room to room, crunching files on a variety of software all at once. It was a delicate balance that I enjoyed creating. My duties included the following:
San Francisco, CA
Bachelor of Fine Art
September 1996 - December 2000
Motion Picture / Television
While studying for my BFA, I took many intensive photography classes, including Color Theory and Transparency, to help build my visual skills.
My concentrations were the following: